Dominik BoĆĄnjak is a freelance writer from Croatia. He has been writing about games for as long as he can remember and is sure he began doing so professionally in 2010 or thereabouts. If he was forced ...
Daniel is a News Writer from the United Kingdom. Relatively new to the industry with almost three years of experience, he has focused on establishing himself in the gaming space. While he focuses on ...
Former Bethesda designer Bruce Nesmith has been dropping a lot of takes recently, and the newest interview reveals his thoughts on Starfield. Nesmith has a long history of creating RPGs, ranging from ...
A dedicated Minecraft player has managed to reach the game's Far Lands after 14 years of playing. This long-running Minecraftachievement has seen the player raise over $500,000 for charities over the ...
Zander Sutton has been writing about cars since high school, where he started his own automotive website, writing car (and the occasional airline) reviews and opinion pieces. Since then, he has grown ...
A lightweight, modular terrain engine built in C++ using OpenGL and the Win32 API, featuring real-time procedural generation, elevation-based biome coloring, and smooth camera control. This project ...
Running main.py will generate a heightmap and render it using python's TKinter. Parameters are currently hard-coded, but can be edited to change the manner of generation. Every grid location becomes ...
Villages in Minecraft are among the most common structures to generate in the Overworld. They are inhabited by villagers and may have loot chests. The type of items that a player would find in a ...
This extensive Pale Garden biome is located amid the lush forest, providing a stark contrast against the greenery in the surroundings. This strategic location has access to nearby resources, making it ...
Abstract: Coverage path planning in mountainous terrain is energy-intensive for multirotor UAVs due to frequent altitude changes. This letter proposes a Contour-Aligned Path Generation (CAPG) ...
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