Have you ever felt that your VR experience was just a bit... off? Maybe the controllers didn't quite capture the subtle ...
This clever research from the University of Chicago’s Human Computer Integration Lab demonstrates a fascinating way to let users “feel” objects in VR ... consists of a control box, wires ...
making you feel like you’re part of the game instead of simply holding a controller. Coming in a wide range of genres, there’s something for everyone in the world of VR. Whether is competitive ...
Then we were blessed with products like the Power Glove and Virtual Boy which seemed ... that some gamers are building their own custom controllers to interact with the virtual world in more ...
Super-smart VR gloves could help here as well. With the right range of sensors and smart clothing, developing controllers that give a genuine and natural experience shouldn't be too difficult ...
Rubin pointed to the gloves ' "silicone-based microfluidic tactile feedback laminate" and their "pneumatic control architecture." Rubin said that over the years HaptX has "hosted many engineers ...
A computer-generated reality that projects the user into a 3D space. Using a stereoscopic headset that provides a completely immersive experience, the virtual reality (VR) system is operated by ...
We say there is never a bad time to want to improve one’s body and there has never been a better time for video game fans.
Take, for example, the DualShock 4 controller ... Take Batman Arkham VR for example, there’s nothing quite like pulling on the Bat gloves and pulling down the cowl over your face in the game ...
VR tech is fascinating in how it lets us control our games with our bodies ... Instead of a gravity gun, you use gravity gloves to pull things towards you and let them go, which is persistently ...
Sony’s go-to tech demo developer and developer of Astro’s Playroom and the upcoming Astro Bot — has been doing this kind of ...