4JStudios, the company that developed Minecraft for older gaming consoles ... Long after the legacy console edition was discontinued, 4JStudios is back with its very own title.
The Pale Garden biome contains a variety of new content, but one Minecraft fan thinks pale pumpkins could make it even better ...
Minecraft Forge is one of the best applications to use if you're interested in Minecraft mods. With dozens of excellent mods to choose from, Minecraft modding allows you to get more biome variety ...
Not all texture packs will work in the latest Minecraft Java Edition build, but you can check the latest supported version on the corresponding download page. If you want to use some of the best ...
While exploring the vast worlds of Minecraft, players will encounter ... between the iron golem and the villagers. In Java Edition, pillagers will chase baby villagers in an attempt to kill ...
A Minecraft fan has recreated an iconic Japanese music video in the popular sandbox, using eyeblossom flowers and an ...
Minecraft celebrates its 15th anniversary with ... and have other creative uses. Platform(s)PS Vita, PS3, Wii U, Switch, PS4, Xbox 360, PC, iOS, Android, 3DS, Xbox One Developer(s)Mojang ...
Minecraft: Bedrock Edition players are also finally getting Hardcore Mode, which as been a fan-favorite staple in the legacy Java Edition for years. Hardcore Mode sets the game to its hardest ...
If you're looking for a gift for a Minecraft fan this holiday, the newly released World of Minecraft book would probably be a big hit. Created by Mojang Studios and published by Random House ...
The world of Dr. Seuss comes to Minecraft! Check out the Minecraft x Dr. Seuss collaboration trailer for a peek at what to expect with this DLC coming to the Minecraft Marketplace. The Dr. Seuss ...
Anyone with the Java edition of the creative game can try these features without any risk to your current world, while Minecraft Preview exists for those on Bedrock edition, so read on to find out ...
A spectacularly broken version of RDR prompts some thoughts about whether you could actually design a game around its bugs.