Creative Bloq on MSN
Digital art in 2026 is less about tools and more about intent
In response to a changing landscape, artists are reshaping themselves by reaching out into new media, creative sectors and learning new skills for a new year. 2026 will be a time of expansion, as ...
The Rhizome Microgrants 2025-26 program has been funded by small donations from our community. Octant-funded projects were required to support an "open internet" by developing free/open-source ...
Watch as an artist transforms a simple canvas into a stunning textured wave painting using modeling paste and acrylic paints.
Pedro Conti is a São Paulo–based director, production designer and 3D visual development artist whose animation work is ...
Readers Edition. This is the (nearly) annual tradition of you, RPS readers, telling us where we went wrong in our annual ...
The work our students create can be seen in TV shows, films, commercials, and video games. This is where you belong if you are interested in the animated films of Pixar, Disney, Dreamworks, and Sony ...
This repository contains a MonoGame example project showing how to render animated FBX models in-game with the help of Aether.Animation, a library included in tainicom's Aether.Extras project. His ...
Abstract: Audio-driven 3D facial animation is crucial for enhancing the metaverse's realism, immersion, and interactivity. While most existing methods focus on generating highly realistic and lively ...
Abstract: As digital ecosystems evolve, advanced technologies such as 3D scanning and motion capture are increasingly used, enabling new forms of creative expression. This report explores the ...
Realistic textures for the Sun, planets, and Moon. Accurate scaling of planets and distances (within visualization constraints). Animations for planetary orbits and rotations. The Moon orbits around ...
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