Obsidian Entertainment, the studio behind Fallout: New Vegas and the recently released The Outer Worlds 2, has announced that ...
Screen Rant on MSN
Pillars Of Eternity Turn-Based Mode Beta Begins November 5
A great RPG that's an alternative to Baldur’s Gate 3 will get a game-changing update 10 years after its initial release, and ...
FullCleared on MSN
Pillars of Eternity Adding Turn-Based Mode
More than 10 years after its initial launch in March 2015, Obsidian Entertainment announced a surprise update adding a ...
I’ve never played an isometric RPG that didn’t feel better with turn-based combat, so it’s really neat to hear that Pillars of Eternity will be testing the more tactical option in the weeks ahead.
Publisher NIS America and developer IKINAGAMES announced the science-fiction turn-based RPG, STARBITES, will launch for the Nintendo Switch 2, PlayStation 5, Nintendo Switch, and PC via Steam in the ...
A new sci-fi turn-based RPG called Descent Of Lunaris has been announced, set to be released for PC via Steam sometime in ...
Publisher Annapurna Interactive and developer Iridium Studios have announced turn-based RPG, People of Note, for the PlayStation 5, Xbox Series X|S, and PC via Steam, Epic Games Store, and Microsoft ...
Built by a subset of Company of Heroes and Warhammer 40k Dawn of War developer Relic Entertainment, Earth vs Mars is out now ...
Clair Obscur Expedition 33 is expected to be one of 2025's main GOTY contenders, and Sandfall's RPG has hit its lowest price ...
A distress call is received from a top-secret research station in Antarctica, and then all communications are completely cut off. The final official report contained only scraps of information: ...
In my seemingly never-ending quest to find that one perfect turn-based tactics or RPG game that will satisfy that strategy itch, I am constantly looking for upcoming games that have promise. It’s ...
RPG Despite always preferring turn-based combat in RPGs, Pillars of Eternity designer Josh Sawyer thinks a lack of experience and opportunity meant the studio couldn't pull off a similar swing to ...
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