These are usually introductory sections, opening missions, or fun little asides that help players get to grips with the ...
From streaks to loot boxes, apps for kids are full of ‘persuasive design’ intended to keep users watching, playing and paying ...
The data make clear that phones inhibit students' learning, cause and exacerbate discipline issues, and harm students' mental ...
Find the best laptops for kids in 2024, perfect for both learning and play, offering durability, performance, and ...
Screen devices are everywhere: we use them for entertainment, connection, and critical day-to-day functions. But Estonian scientists find that screens can have a negative effect on children’s language ...
A new study finds that children in families who spend a lot of time in front of a screen have weaker language skills. And ...
Screens have become ubiquitous in our daily lives -; which means they've also become part of children's lives too.
Gamification is one way for financial service companies to reach their customers, particularly younger investors, in a novel and entertaining way. Evolving regulations and investors’ preferences for ...
Requiring Black students to write about trauma reduces and contorts their colorful lives into flat narratives, writes.
VMPL Chandigarh Punjab [India]1 The International Youth Development Foundation IYDF teamed up with BAWA Computer to host a ...
Policy changes have been made across the board in some Michigan districts, from kindergarteners and their smartwatches to ...