Mark Sammut grew up on the PlayStation 1 and has been playing games ever since, although he is no longer limited to just Sony consoles. Be it JRPGs, shooters, platformers, or hack and slash games, ...
Some games just cut all the shackles and let players do what they want, how they want, and where they want (within reason).
Character customization has become a bullet point for most modern games, and for good reason. Player expression is one of the strongest ways to capture interest in the long term. Usually, though, it’s ...
We spoke to Maria Hamilton, Design Director, and Jay Hwang, Principal Artist, on World of Warcraft's bigger emphasis on player housing, customization, and what we could see next. When you purchase ...
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